Cemu botw stuttering. the only thing ive done is turn the fps limit to 60.

Cemu botw stuttering 12. 0 guide shows you how to Fix the Stuttering that may be affecting your game due to a Driver Update. Downloading shader cashes and adding mods is very user friendly, but BOTW seems to be having awful stuttering issues. Step 6 – Launch Cemu. 0b, and I get some pretty hardcore stutters constantly in BOTW due to the pipeline and shader compiles. Thank you very much for this :) 108K subscribers in the cemu community. Cemu's Official Subreddit I am aware shader cache does cause stuttering but even with these shaders cached it doesn’t seem to be fairing well with performance. 5. Follow the official guide to set up Cemu properly. I do have vsync turned on via cemu. So I tried dropping the weapons I got from that shrine, tried going back and re-loading it etc. In other words, it's not a smooth experience when moving despite the fps being constant most of the time. Buy switch or wii u and play there stutter-free. 108K subscribers in the cemu community. Cemu (Version 1. Cemuhook hasn't been updated in quite a while, but it still works with the current version and most likely any future version of Cemu. Anybody can help me? CPU: Intel i7-10875H (16) @ 2. 26 , 2 and even older versions. the only thing ive done is turn the fps limit to 60. BOTW running slow and stuttering I've tinkered with settings for almost a week now and can't seem to get even a stable 30 fps anymore. At the moment, it's running at about 13-18 frames, 22-28 frames when indoors, or in a shrine. Jun 18, 2021 · Yeah, I've tested botw on cemu for hours hoping for a stutter free experience but it's a no go, I'll rather play it on wiiu at 20fps then getting stutters all the time you do a single new thing, so annoying. Sep 22, 2017 · The Complaining Gamer shows you how to fix stutter using Rajko's system timing method for Zelda Breath of the Wild when using the Xalphenos 60 fps++ pack in Cemu a Wii U emulator. Start from scratch with Cemu and shader cache. Any clues? Mar 23, 2024 · Now we‘ll dive deeper into tailoring Cemu specifically for BOTW. This can take some time, which causes small stutters in the game every time a new one is sent to the emulator. Enable vulkan under general settings and Async compile to remove the stutter. info/releases/cem The difference is that this completely fixes the stuttering with OpenGL. A few things, change the game profile recompiler to triplecore recompiler, enable the graphics packs particularly the fps++ ones. Cemu only uses 5-6 CPU threads, so 60-70% on an 8 thread CPU is normal. All the while using CEMU’s statistics display my CPU hardly goes over 22% and my VRAM isn’t being used much either. I tried following the guide (pic 2) but i dont have the folders exept for the botw one (sorry if bad english) Please watch: "Last Ride (Official Song) - Gazi Fahmid " https://www. 1080 at steady 60. 2 Samsung SSD. The issue stems from how new users get into playing botw on PC, which is exactly what I just did in the last month: Google play botw pc First/second/third results all take you through step by step installing cemu, getting botw, getting cemu hook, graphics packs, and shader caches. this post is simply about WHY AMD GPUs are experiencing the issue with shader cache and how i believe Cemu is handling the compilation and recompilation of those that video guide is completely outdated. i`ve fiddled a bit with gpu profile setting and found out by disabling Shader Cashe it boosted my fps by 10!!! went from 9-11 to 21-23 in same place, removing also S#it ton of stuttering and slideshow in battles i had before disabling it. However without a shader cache it will stutter everytime a new shader is encountered. I'm using OpenGl (I used Vulkan too but it was stuttering), triple-core recompiler, GPU buffer cache low. You have 4 cores and no hyperthreading, so try using dualcore or singlecore recompiler (or try triplecore, if you haven't already). If 5h for building cache in a 120h+ game seems to you like it doesn't worth it - don't play it on cemu. I am not sure if this is the right place to ask, but everyone I watch gets a solid 35-45 fps on steam deck botw. 0 version from github. 22. try running with a higher FPS cap, and make sure that Vsync is either set to triple buffering or disabled. but there is only so much that a remote diagnosis can do. g. 5d (before like 1. Trying to play the game at 30fps, and while the console shows it's 30fps, the camera has this constant stutter or jittery movement when moving. I'm running the appropriate graphics packs and 60fps++ setting. 2). 0 Ryzen 5 1400 3. The stable version is still the best and runs best, atleast in BOTW Reply reply More replies im on a ryzen 5600x and rx 6650 xt playing BOTW. and once a new shader is in memory, the stutter is gone for Cemu already does exactly that. exe and download any fonts it ask for downloading by clicking the button. I'm getting really good FPS in the first room (locked 120), but I am getting an… the sense behind doing this is that the stutter isnt really unbearable anymore since all of the "Common Shaders" have already been filled in. I'm thinking it's because of multiple objects getting rendered when I move to certain areas which causes stuttering and probably that my ram isn't enough. I was told before to specify also that I have gone through the exact install procedures that Cemu recommends. 2 - Play the WiiU Version of BOTW. reddit. 12b Cemuhook version: 0. I am currently using these settings: Anisotropic FilteringAnisotropic Filtering #2Enhanced ReflectionsEnhanced Reflections #2Anti Aliasing Enhanced ReflectionsAnti Aliasing Enhanced Reflections #2(both FXAA)ResolutionResolution #2(both 1080p) (Vulkan) Botw Triple Buffering Vsync causes stuttering Question Answered So whenever I enable triple buffering, I get these stutters when moving camera but with out Vsync or with double buffering, it puts this horizontal lines just below the middle of the screen, it looks very odd. Also, check your CPU and GPU thermals, and make sure you aren't thermally limited (overheating). this post has nothing to do with performance. 1 Cemu 1. 1080 TI OC. Also try using a FPS lock and see if that makes a difference. But the good thing is these are eventually stored in a cache so you won't ever have to compile them again. 1 guide shows you how to fix the odd stutter that was introduced to Cemu when using the FPS++ Graphics pack released by Xalphenos more. I’m assuming this is the shader cache. I am a bit suprised by OPs results but in the past we already made the experience that sometimes the graphics driver can have a mind of it's own, caching and continuously optimizing shaders in the background. Oh, and yeah - some say that you can get prebuilt caches somewhere Jan 5, 2018 · *IMPORTANT, I found my issue, it was a corrupt driver. I don't have the option to use Vulcan in my graphics settings and I'm struggling to find a fix for this using OpenGL. On the FPS graph, the line changes from a flat 60 fps to a serrated stutter once this happens, with corresponding in-game hitching, despite still showing 60fps. Resolution If you have a more powerful GPU, you may be able to change the resolution to a higher value, e. I moved on to Xenoblade Chronicles x which does NOT stutter at all. - Set Cemu's Scanline Sync to 60 in RTSS (or how much your monitor supports, mine is 60Hz. 1 GHz. Stuttering will happen while shaders are being compiled. Hi, I'm kinda new to Cemu emulation, and I've been trying to play BOTW. from what I can say, there is no general performance degredation in the most recent version. 18. I'm getting excessive stuttering in BOTW when cemu is first loaded, I have tried numerous shader caches and have built my own. BotW is a 30 FPS game, so running it at 60 FPS is really not necessary. If you keep playing, you'll only encounter when doing something new. Gx2drawdone is a good thing to have on if you have the fps to spare and if you care about having accurate emulation. Basically, everything about the game runs significantly better on PC compared to my Switch copy, also generally looks better overall, there's an occasional jilt from shader loading which isn't too bad. Cemu now supports Vulkan with async, almost completely eliminating shader cache stutter. more. Issue occurs on all games, regardless of format. i followed a tutorial and bcml autofilled the rest, mine doesnt do that. This is because Vulkan has both a standard shader cache, and a Vulkan Pipeline cache, which also causes it's own stuttering. Read the article to learn how. When adding CEMU to steam, be sure to add the exe located in your wiiu folder that emudeck creates. The version you are using is a year old at this point. that said, some people have issues with FPS++ on AMD cards. that said, the stutters could be caused by insufficient RAM. 7. Step 1- Open the Wii U USB helper. I have been using a Aug 16, 2017 · This Cemu 1. Always keep running RTSS before you open Cemu. ELI5 Does your Cemu create shaders for your game while you play? I also downloaded the Zelda Repack that u/xerora put up and then updated my cemu to 1. Hello, today while "playing"(trying to play) BoTW on cemu 1. 300GHz GPU: Intel CometLake-H GT2 [UHD Graph GPU: NVIDIA GeForce RTX 2060 Mobile Problems setting up bcml directorys I got the cemu directory right but not the Update, base game and dlc one. 19. I also faced occasional crashing while loading the game, assumingly due to running out of memory (I have approx. However, whenever I switch to a different weapon via the weapon pop-up menu, the game starts stuttering. The next time I ran CEMU the cache precompiled within 30 seconds and now I am getting 30 fps constant. Trying to play BOTW and every 15 seconds a Compiled Shaders popup appears at the top left and performance is gashed from 60 down to 20-30 fps with a huge spike stutter. e. Double check all your optimizations. Shaders only need to be compiled once, though, so it'll go away with time. I reinstalled windows recently and updated to the newest version of Cemu (1. 4c, ive found out that performance is greatly reduced because of newer driver version requied. On my Ryzen 3700x + 1080 Ti build, I can easily hit 1440p60 using Static FPS and Resolution graphic packs. I've followed this amazing guide to get BOTW running at 40fps on my steam deck and its amazing. Trying to run beyond your PC‘s capabilities will only result in a slideshow. Today when I woke up I booted up BOTW only to realise that the stuttering hadn't dissapeared! I started to wonder what could have caused it and I traced it back to a shrine that I completed, when I got out of the shrine it started stuttering. 0 Installation guide above if you don’t know what this is. 3) In this video I am using The Legend of Zelda Breath of the Sep 24, 2017 · This Cemu 1. 24. Before we start, you need to download these files and place them in one place. Cemu Emulator is a closed source Nintendo Wii U video game emulator that enables gamers to experience Wii U games on their computers. ive tried vulkan with async, openGL with triple buffering in amd adrenalin. 7) and Game (Version 208) is saved on my HDD. it/1avtg5i I have been trying whatever I could to somehow get rid of this issue, and it seems that using single-core recompiler significantly reduced the stutter. Only real thing I take issue with is the grass- theres a kind of stutter that happens when the wind blows. Now once you compiled some pipelines theyll get cached and on you next playthrough they'll be loaded and there will be less stuttering. The first time it took around 5 minutes for the cache to be compiled and I got a constant 30 fps without any stuttering or lag. Sometimes it will actually track properly, but most of the time my motion control aim randomly starts stuttering, as in it skipping from place to place instead of tracking "smoothly". When running games in Cemu, graphical shaders need to be re-compiled to work on a desktop GPU. I am close to having no issues with Cemu this is great! 48 votes, 38 comments. I installed the graphic packs. 2 download: http://cemu. When cemu updated to 1. Enabled Precompile Shader Cache in CEMU. you need a shader cache. My relevant specs are: CPU: Ryzen 7 5800x GPU: RX 6800 RAM: 32 GB but nobody responded people did reply. there is no way around it apart from getting a better CPU. com/watch?v=b3rq97gCjCg --~--Cemu 1. So i notice BOTW runs 60FPS at all times with random stutter now and then (Vulkan) When i press F11 (fullscreen on/off) to turn FS off and on again the stutter goes away completely just to come back after a play a while. building your own shader cache wont make Cemu perform any better or worse, it just solves the stutter for shaders you have encountered. If it's still happening after that then raise the TDP or lower your settings. Inputs won't go through, it'll pause in the middle of an input, etc. Back then I didn't know that I had to configure CEMU properly to get a decent framerate. You won't break anything with any of the settings in cemu. These are my experience: Async is mentioned at around 10:20. Shaders also keep compiling. 1080p, 1440p (2K) or 2160p (4K). 20hz, 8gb ram GTX 1050 TI Desktop While running BOTW i still get stutters when an explosion happens or during fight The good thing is, if the program has a caching function (like Cemu does), once a shader has been compiled, it will be stored in that cache, and the next time it needs to be loaded, it will be ready and you won't get any stutter. 80GHz Processor NVIDIA GeForce GTX 1060 CEMU Graphic Settings. If there is a GPU driver or Cemu update the stalling will return for Vulkan because the transferable cache cannot reuse Pipeline data. 0 is the most stable Cemu build yet, however, there are some further tweaks that you can do in order to make your game run smoother. having some shader stutter when running a game in Cemu for the first time is normal. So after facing trouble getting BOTW to run yesterday I finally got it to work only to be faced with FPS and stuttering issues while in game (nothing major, but enough to warrent fixing). When the cache is gone, the game start stuttering like crazy because it need to rebuild the cache. I'm using 1. Try using a different CPU mode (go to BOTW in the Cemu menu >> right click >> Game Profile >> CPU Mode). This, BotW on Cemu is a much better experience, with your hardware you can play 4k 60fps with max distance drawing. Cemu's Official Subreddit This works with the Revo Reshade mod for BOTW. Also CEMU 2. TL;DR: Set the "CPU -> Affinity" option in CEMU Hook to "Custom" and select either the first or second half of the listed threads. My botw drops down to 25 sometimes with a minor stutter, it happens frequently when I enter a new area. your singlecore perfomance is simply not high enough to reach 60fps. SUBSCRIBE: http://bit. Cemu 1. 3 CPU: Ryzen 5 3600 GPU: RX VEGA 56 Dekstop type All update has been done The problem is, the game run at 140fps in the menu and 10-20 in game. the 1030 is one of the worst GPUs ever made and really just a waste of silicon. I still get the the very occasional stutter in open world area. 4) Link to Graphics P I'm trying to play BOTW on my PC, I set it up using BSOD gamings tutorials for optimized performance. a budget pc is a FX 6000 to 8350, any core i5 or i7 is more that enough for cemu and BoTW even with a older GPU this doesnt helped me at all and insted of gain FPS i lost half of then Reply reply I try to play BOTW on Linux i tried 1. My rig is pretty powerful, but I can't seem to get consistant 60fps at 1080p whereas on YouTube, some people run it at 4k 100fps with the same rig. Here's my solution thread https://www. Although thats exactly what the update aims. So, I created a new partition on one of my ssd's and created a windows 10 boot. 21. 16. Loading BOTW up, took couple mins to compile the first time, got to the menu but when i load a save game Cemu crashes to desktop? Same thing happens when i start a new game, the cut scene starts and gets about 10 secs through then it freezes and crashes. Specs: If you've just started, then you might experience some stuttering due to shader compilation. Any idea why this could be happening? Im using the latest Cemu 1. Reference: https://redd. Im using a i5 6500, 16gb of RAM and a gtx 750ti. For example, in BotW you will likely compile 1/3 of all necessary shaders in the first few minutes of playing, making the rest of the game much less stuttery. Cemu: here; Cemu Hook: here; Graphics Packs: here (Grab latest one) Shader Cache: here Installation of Cemu 1. And of course Graphic pack Static 45 FPS If you have a monitor that isn’t 16:9, you may change the aspect ratio to match it in Cemu. System Requirements for Different Resolutions. I've seen a lot of older posts about resolving CEMU shader stuttering, but I haven't seen anything that references current builds of CEMU or CEMU hook, and many of the options that are referenced are gone. 0d and then set my gfx settings to vulkan ( I have a rtx2060) and while I play it compiles shaders and stutters when it does but after a while it just runs smooth. Within a couple hours, I managed to get BoTW and its patches/DLC's running with acceptable performance ("Stable" 30fps, which is what I am aiming for) but man does it stutter like hell whenever the shader/pipeline compiling messages appear. 0 is slower for me, much slower, just as 1. Altough shaders were cached, pipelines were not. While I can play the game in HD, at 60 FPS (through the FPS++) without any further problems, the NPC and enemies have small microstutters. 6 days ago · Hello, I tried emulating BOTW but am getting a rather low fps (15ish) and stuttering a fair bit. Knowing this face i wonder if there might be a setting i could test to improve the stuttering? How's it going bois? I come to you for help, some information first : Cemu version: 1. You have to use the async setting to get close to no stuttering on Vulkan. The game runs, but it will randomly drop to 15-20 FPS. Also, you might want to search this sub, since this has been discussed no less than a million times already. Also, I use online mode on cemu and it does not feel experimental in any way. May 14, 2018 · Learn how to make The Legend of Zelda: Botw On Cemu 1. Not Tripple Buffering. 2. ) I'm not sure if I can explain this well enough. theyre the biggest cause of the stutter, particularly the wildlife for some reason where the game will lock up for almost a minute on my system. May 12, 2018 · How to Play The Legend of Zelda: Botw on Cemu 1. However, the game suffers from constant FPS drops down to 50-55 from 60 and occassionally down to 20ish. "intro of the great plateau tower" "blood moon happening" For some reason that I don't get, yesterday I was playing BOTW with no issues, now whenever Link's moving the fps consistently stutter and drop, went from constant 60 fps to 30-40 for reason i genuinely dont get, except on the menus, made a new save file and stuttering/fps drop Posted by u/funman300 - No votes and 10 comments I ran into similar issues. Anyone know a potential fix for that? Thanks! (emulating Wiiu version using CEMU). But i do not get more than 30 fps stable. The only thing I can think about is my CPU but I'm not sure why its so low on fps when its only using 60-70% of whats there. 3 GPU buffer cache accuracy to medium CPU affinity to all cores triple recompiler custom timer QPC 1ms Graphic pack 2560*1440 (if I use an higher resolution I can't maintain 45fps). All testing was carried out on my mid range PC sporting an i7 2600k, 16gbs of RAM and an Nvidia GTX 680 2gb What u/krautnelson said, but to explain: if you're not using async compile, shader compilation will always result in stuttering - even on the most powerful system in the world. the WiiU version of BOTW performs far better on deck than the switch version, and mods are easier to use. 2 | The Complete Setup Guide Whenever I have a cut scene going the picture always goes smooth for a second then reverse 1 second then repeating the movement (like stutter). API - Vulkan Vsync - Off I had the same problem a couple of months ago when I installed CEMU and tried playing BOTW. You can see when this is happening by enabling the shader compile option in the overlay. Updating cemu or your gpu drivers will not reintroduce stutter. Hi! I'd like to know how to max out my performance in BotW for Cemu. BOTW 1. Stuff like this only happens once though, so if you ever replay the game a second time the game should run at 100% with relatively no problems. 19), I experienced this screen tearing in Zelda BOTW. Don't let the word "experimental" scare you. 0d I was able to play BOTW with vulkan and run into some situations that may be useful to someone. Did the setup perfectly and I can't go 30 seconds without the game freezing. I just installed CEMU and BOTW as per the stickied guide. 27. Additionally you can use async shader compiler if you use the beta nvidia drivers and even without any cache at all stutter will be very minimal. it runs amazing until i do something new/compile more shaders. Edit: This did indeed appear to improve my stuttering situation. So, I have an slight issue with micro stuttering. I am one of those people (but definitely not the only one) that have bad stuttering in botw and I have been on this forum everyday for the last few months and have watched hundreds of videos strictly on the subject of Botw and shaders/stuttering. you are also probably GPU limited. Step 1 – First you need to download the latest CEMU Wii U Emulator for PC from the I just recently got BOTW setup on Cemu for my deck but surprisingly but it doesn’t run that great. You can try different settings. I'm currently getting <= 20% CPU usage and around 80-100 FPS with graphics enhancements on. BOTW Stutter . 2c This video shows you a potential fix for in game stuttering in The Legend of Zelda Breath of the Wild using Cemu, The Wii U Emulator. After some hours of playing the stuttering should be completely gone. EDIT: This still holds true and is your best bet at easily solving the audio stutter issue on Ryzen systems (>8+ core part owners see bellow - i. As you can see in the video, the moblins behave normally once I am close enough. Was googling for solutions but many are years old and the instructions dont match with the current options layouts in CEMU. Sometimes after the stutter it returns to a flat line, other times it doesn't. This stutter is longer than it is for vulkan. 3. 0Ghz with 32GB Ram on Win7. After updating to the new cemu version 1. I should note that I have used Cemu and BOTW in the past with this very system and did not encounter this problem. I will need to test this further on my system when I have more time. Any help would be appreciated :) How to complete get rid of Shader Cache stutter when playing games on Cemu Emulator (Cemu 1. M. I know that's plenty, but I'd like to get up to 144 FPS. However, this is only when I am outside of a certain radius. The best way I can describe it is like when you have extreme packet loss on an online game. the game is on a M. Feb 6, 2018 · Here is a quick guide to Fix Stutter in CEMU running The Legend of Zelda: Breath of The Wild or other Wii U games. Fixing Stutter and getting Better FPS performance and Stability in The Legend of Zelda Breath of the Wild on Cemu Emulator (Cemu 1. Dec 27, 2017 · Configuring Cemu for The Legend of Zelda: Breath of the Wild on PC. I haven't experienced any additional stutter, and GPU utilization is identical Yeah i agree. However, even with a clean install of cemu and BotW, this still didn't work. ) - Don't close RTSS, just minimize it. youtube. I'm using joycons via bluetooth on windows, and motion control feels horrible. The stuttering is my last issue with BOTW I have been trying to find a fix for. This YouTube video might help you with configuring CEMU to run BOTW, as it helped me. Wondering if this is normal or not… I have fps++ enabled, community graphic packs etc. 0 run with better fps by following this guide. com/r/cemu/comments/7oj9nn/cemu_1113_important_info_about This basically means that the longer you play, the fewer shaders have to be compiled. 15. Reply Warzone 6600XT Stuttering. playing a save already loaded/compiled runs like Butter. For anyone that took the time to read thank you! However, I have been trying for the past week or so to get BOTW set up with the new Cemu version and for whatever reason, it just does not want to work. Disable vsync. Bit it seems something i forgot. 3 - Don't download CEMU separately if you use EmuDeck. (Read the Cemu 1. 8gb of ram) If you have a monitor that isn’t 16:9, you may change the aspect ratio to match it in Cemu. 0. All of that said, you can use Vulkan with async shader compile to eliminate most of the stutter. Beside from shader cache, vulkan has it's own cache, and this cache is very easy to disappear. I was honestly expecting 60 fps when running at native resolution but I only average about 40 fps (not counting the shader stutter obviously). Any advice? The screen tearing appears at the bottom of the screen but not at the top at all. Ryzen 9 lineup). I'm also experiencing some stuttering. I strongly recommend you google "serfrost cemu guide" or if you want a video tutorial look up bsod gaming cemu guide. Try using the latest Cemu 2. It will randomly start happening and I have no idea what causes this. Specs. 16 GB RAM Intel i7 7700HQ @ 2. Odd conditional stuttering in BotW, while playing on Steam Deck So, I've mostly played through the Cemu version on Steam Deck with various mods to experience the game in a new light (totes the best highly recommend), and among other troubleshoots like crashes from memory issues, one thing that seems to be a constant problem is a stuttering bug. Usually going back to the menu resolves it, but it's annoying. During compiling the game will indeed have micro stutter with a few pop ins due to said shaders being loaded in, and audio will also stutter because of the game getting "slowed down", making it off sync. Once you have installed the Cemu emulator using the above mentioned guide you are ready to download The Legend of Zelda: Botw on Cemu 1. ly/bsodSUB Help kee I've been trying to get BOTW running well enough on my desktop but I still get stutters. But I'm noticing a fair bit of audio static/stuttering especially on cut scenes. 11. I run a Ryzen 2600x with a 1070 and 8gb of ram- 4k@ 50FPS open world/ 60FPS in smaller areas. Basically making it unplayable. Cemu only uses 5-6 CPU threads, so not getting 100% utilization is normal. 8GB is the minimum for BotW, especially if you already have a full shader cache, but there is really no reason to not just get 16GB. there are no special settings for BotW, the default will yield the best performance. Not visual stuttering, but instead freezing my controller inputs like how it does when it's compiling. fullscreen in Vulkan also has even more stutters for some reason. If you still have stutter, then you'll need to obtain a shader cache for BOTW and use OpenGL. Cemu's Official Subreddit Mar 3, 2017 · FPS/in-game "stuttering" (Stalling or frequently freezing gameplay) This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. Cemu Version 1. I'm using: i7 8700K Overclocked to 4. Simply download reshade 5. 4. Everything is turned on and no stuttering anymore! Dec 27, 2017 · How to Download The Legend of Zelda: BoTW on PC using CEMU. it/1arp2ck, https://redd. I am using only OpenGL with a 5700XT and 8086K @5. With Vulkan, it only reduces the stuttering. 9. If you’re having any difficulty downloading them, then try excluding Cemu from your antivirus and try again. Setting the graphics to low in everything doesn't fix the issue either. - Open Cemu and go to Options -> General settings -> Graphics and set Vsync to Double Buffering. BoTW: Good Performance, Bad Stuttering First and foremost, I am completely new to the Cemu scene. faigxi hgbv gqap bgdm dxlu kkfxd fgcnmau cba tagjakd ztc stbid hqro kfnhla ycr vsnog