5e mastermind help action. )
But that depends a lot on having allies that make attacks.
5e mastermind help action Of all the rogue subclasses, this is the one I want to multiclass the most with bard, sorcerer, or warlock , especially if I have an open bonus action to assist allies with. lol I'm set on doing this now. The Rogue’s subclass is key to shaping your approach to stealth, Choose the Mastermind if you are playing a story-based, investigative campaign centered around social situations. Combat: There are two ways to use the help action in combat. The color code below has been implemented Draconian Mastermind + Experience Points: 2,300 + Features: Death Throes +, Multiattack +, Rend +, Energy Ray +, Noxious Breath +, Spellcasting + and Magic Shield + Habitat: Urban + Hit Points: 67 + Name: Draconian Mastermind + Publication: Fizban's Treasury of Dragons + Size: Medium + SortText: Draconian Mastermind 5e + Subtype: Draconian Can Mastermind use the Help action as both a normal Action and a Bonus Action? January 10, 2023 Zoltar. Remove these ads. Getting the help action to grant allies advantage on attacks as a bonus action and with 30ft range is at least fairly unique, even if it isn’t all that powerful. If a creature takes the Help action, the target of the action gains No. See the Contributing guidance. The draconian exhales a 15-foot cone of 7: Mastermind. Can a Mastermind Rogue use the Help action as both a normal Action & a Bonus Action in the same turn to assist 2 different PCs in combat?Yes. I want to run a deathlock mastermind as a villain for a oneshot. This Help Action 5e Guide will cover everything you'll ever need to know about how Help Action works and how to properly use it in DnD 5e. Obviously I've built a interesting character to go with it, but I'm having a bit of trouble describing it in the game sometimes. If I ready my action to move to the opposite side of the enemy in front of me when the enemy on my right attacks, how would the timing work and what would complete help. When you use the Help action to grant advantage on an attack, you target the enemy with the action. Additionally, does the help action really only provide advantage on the next attack roll? Is Mending can help you recover some of your arrows, fix nets, and maintain equipment the lazy noble way. That leaves you with your main action still. Help action is primarily helping a target. If your ally attacks the target before your next turn, the first attack roll is made This ability is the core feature of the Mastermind archetype. In combat, this requires the Help action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can The bonus action help action ability from the hobgoblin can only be used PB times for day. Frame your help action as throwing peppermint oil, small vermin, etc. But what if that enemy moves from that position before an attack is made, is Also, with help being a bonus action, there's nothing stopping anyone from helping with their bonus action, disengaging with their action, and then running out of there. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your At 3rd level, the Mastermind rogue archetype (Xanathar's Guide to Everything, page 46) gets the following feature: Master of Tactics. Of course now the rogue is a familiar haha. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you. Share this: Tweet; Another way to use the DnD 5e Help action without sacrificing a turn is to use it as a bonus action, Finally, Mastermind rogues have the third level Master of Tactics feature in 5e, which You don't help a specific ally attack. You also learn two languages of your choice. Join the Worldbuilders Guild. Steady Aim (Optional) At 3rd level, as a bonus action, you give yourself Draconian Mastermind + Experience Points: 2,300 + Features: Death Throes +, Multiattack +, Rend +, Energy Ray +, Noxious Breath +, Spellcasting + and Magic Shield + Habitat: Urban + Hit Points: 67 + Name: Draconian Mastermind + Publication: Fizban's Treasury of Dragons + Size: Medium + SortText: Draconian Mastermind 5e + Subtype: Draconian You can use the Help action as a bonus action. The Help action is the combat action that is used to work together in combat. A mastermind spamming help + hide is generally contributing less to the fight than a sneak attack would, no matter what One of the things that you can do when living the Help action is called Spite, the Help as a bonus action - because you get it from Mastermind, too. People are gonna suggest Swashbuckler, but I’m actually going to suggest Mastermind Rogue. Powerful deathlocks recruit lesser creatures to help them carry out their Rogue: Mastermind. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target Starting at 3rd level, you can use the Help action as a bonus action. I have a familiar, I am unseen and want to get advantage on both beams, so I want my familiar to use the Help action for the second beam. The help action at range and as a bonus action is also really strong as a support sure it doesn't directly do damage but the extra chance to hit can be huge at Deathlock Mastermind (MotM) + Experience Points: 3,900 + Features: Devil's Sight +, Turn Resistance +, Unusual Nature +, Multiattack +, Deathly Claw +, Grave Bolts + and Spellcasting + Habitat: Urban + Hit Points: 110 + Name: Deathlock Mastermind (MotM) + Publication: Monsters of the Multiverse + Size: Medium + SortText: Deathlock Mastermind In Mordenkainen's Tome of Foes (p. Without Cunning Action it takes your full action to do one of these. Light is nice if you're a human. Working together says that to help, you must be able to do yourself the thing you're helping with. When a Feat and background can cover the unique social abilities that a Mastermind could do 2 help actions/rd. make it a bonus action, take away concentration or increase the movement. Do you think this should be added? Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you. Be a gadget monkey maybe even dip into the alchemist In combat, one team mate may 'Help' another willing ally: Help. I chose Mastermind mostly for flavor because it fits the backstory I have in mind, but also for the great out of combat stuff you get, like extra language, proficiencies and mimicry. If you wipe those, or close your incognito window, it They have advantage on the first attack of their Attack action and I want to use the Help action to give them advantage on the second attack of their Attack action. Raper and shield. Here, Crawford clearly states that "friendly creature" referes to someone else, not yourself, and even explains that, as If the Mastermind uses their action to Help and their bonus action to Help, there could be one additional instance of Sneak Attack, but they've foregone their Attack action in the process. It has some interesting options (30' help action yesss) but otherwise has some pathetic options. I think that's about it, so you are free to add other means of support. This is the type of things that martials need to make them be better and not just *I move and hit*. Hit: 18 (4d8) necrotic Your Guide to DnD 5e Rogue Subclasses. I would literally be giving advantage to everyone when I reckless melee attack + bonus action help -- even the enemy. round of combat I can attack with advantage Is this right? @JeremyECrawford For the Help action is it the next ally that attacks the target or can/must you specify which ally is helped? — Anomie (@anomiex) April 17, 2017. It's called Master of Tactics. For subclass, go mastermind rogue. This action can be used only to take the Dash, Disengage, or Hide action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you. D&D 5e As a Battlesmith Artificer using my bonus action to command my steel defender: So e. But the Fey Gift version is limited in number of uses, A subreddit for D&D 5e and One D&D homebrew. The rogue archetype mastermind has the ability to grant the help action as a bonus action to friendly creatures within 30 ft. When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. So in my opinion, a master of strategies can be of excellent use in typical combats. Your focus is on people and on the influence and secrets they have. DEATHLOCK MASTERMIND – 5e stats. What Are the Rules for Help Action in 5e? The rules for Help Action in DnD 5e are as follows: In combat, help applies to the NEXT ally to attack a target; not to a SPECIFIC ally. You can take a bonus action on each of your turns in combat. When you take the Help action, the creature you My Wizard uses his owl familiar to fly to an enemy, use the Help action, and utilize Flyby to get away safely. 75 damage per round on average at this level, is not that much better than a Help action to help out a good fighter. I’m obviously stifled by my imagination, so I’m hoping you all can help spark some ideas! +4 DEX, +3 CHA I took Crossbow Expert as a variant human, and Inspiring Leader at level 4 (we rolled for stats, that’s how I wound ip with a +4 on my DEX without an ASI). Starting at 3rd level, you can use the Help action as a bonus action. You play like a frontline support, are moderately tanky and can give your main dps an Villain actions are like Legendary actions in that they are actions that occur after a PCs turn. Kind of like how Mastermind can Help as a bonus and Thief can Use An Object as a bonus. While that’s a good baseline, we should look at our group and mold this rule to fit us. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands First off I think you have a misunderstanding of how sneak attack works in 5e as you don't need to be hidden to get it simply having advantage or being next to a teammate works as well. round of combat I make a normal attack without advantage, then the steel defender uses its help action; 2. Maybe take elven accuracy, or defensive duelist. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack It's what you wrote in the brackets. Print sheet JSON. So her owl flies in, squawks and flutters its wings in the enemy's face to distract it, causing the Help action and the next person in that round to attack the enemy to have advantage, and then it flies away, scott-free thanks to fly-by. If you don't mind some multiclass, I recommend 3 levels mastermind rogue (for the expertise and bonus action help at range) and the rest of your levels into Order Domain Cleric. This is absolutely brilliant. For a quick overview of other 5e classes, check out our Guide to DnD 5e Classes. If the Hobgoblin isn’t appealing, however, you can also play as a Mastermind Rogue. Without cunning action you still have a bonus action, you just can't use it to do these 3 specific things. A mastermind is like having an owl familiar on hand with a lot more durability; since the mastermind has to break stealth to do their ranged help, they generally can't help twice while maintaining stealth, so they'll still get swatted if their help is too helpful. Now, as a Beast Master, you have to spend some kind of action in order to command your companion to do anything other than move and take the Dodge action. An expert in social situations, manipulation, and intrigue, the Mastermind focuses on the people around them to accomplish their goals. This first ever post of mine includes a modified experimental version of the Mastermind Rogue subclass for DnD 5e. For reasons it is more beneficial if I help or dodge than actually For the unintiated, the Mastermind Rouge lets you use the "Help action" as a bonus action. The artwork in Xanathars gives a much cooler representation than what the subclass actually does. Compendium - Sources->Dungeons & Dragons->Basic Rules (2014) advantage, reflecting the help provided by the other characters. Even a Fire Bolt, which deals 5. The Mastermind archetype lets you do the same thing with the help action (plus makes it a They have advantage on the first attack of their Attack action and I want to use the Help action to give them advantage on the second attack of their Attack action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target Playing a MPMM Hobgoblin allows you to take the Help action (giving advantage on a skill check or attack roll) as a Bonus Action a number of times equal to your proficiency bonus per long rest, along with some bonuses like extra movement or temp HP. Granted, Mastermind lets us do this every turn, but we get The Mastermind really only offers the Help Action at 3rd level. I believe my group can do this, I’m just wanting to be as helpful as possible. mcdmproductions. However, the pact I want him cursed by is the new Fathomless Patron. Where's my stuff? There's no account system. In combat, working together to give another player advantage takes the Help action. Or something like that. ) But that depends a lot on having allies that make attacks. The next ally to attack consumes it - the PHB is clear as mud on this particular point, with many weeds available, like whether or not at a minimum an ally can choose not to "consume" the help. Mastermind. 5e Race Reviews: Hobgoblin. Help. And Hobgoblin gives three additional effects when you use a bonus action If you use the Help action to distract a foe, do you have to stay within 5 feet of it for the action to work? No, you can take the action and then move away. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. You must help another creature. Hobgoblin. , one target. Help Action 5e DnD FAQ Can I Use The Help Action As A Bonus Action? Help cannot be used as a Bonus Action unless the character is a Mastermind Rogue. Melee Weapon Attack: +5 to hit, reach 5 ft. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task. Taking this subclass allows for you to take the Help action as a Bonus Action instead. Additionally, when you Show Notes In this episode of the RPGBOT. Fey Gift gives a BA Help prof/Long Rest with additional benefits. Fey Gift doesn’t say “anytime you use the help action” but when you use the help action with that feature. If your DM does read this; a counter within the rules of how a smart monster would handle this situation: It knows that the familiar will likely help, so it will choose the ready action, on the condition that when the imp helps (it must be within 5ft) it can be targeted (invisible condition is not equal to Dungeons & Dragons 5e Feat: Mastermind . Armor Class 13 (16 with mage armor) Hit Points 110 (20d8 + 20) Speed 30 ft. the Mastermind Rogue Master of Tactics actually clears this up - their ability extends the range of the Help Action to 30ft and the phrase is “the target of that attack can be within 30ft of you rather than 5ft of you” meaning again the condition of the attack in the original Help action was that the enemy stayed within 5ft of you According to the 5e Dungeon Master's Screen Reincarnated, it's both. Rogue: Mastermind. Can I specify who in my party I'm giving the help to? Or will it necessarily be the next player who attacks the dragon? Starting at 3rd level, you can use the Help action as a bonus action. It can be used after any PCs turn. That’s the basics of the help action in 5e, but it doesn’t cover all the rules and nuances. Can You Use The Help Action On Yourself? You can not use the Help Action 5e on yourself. It is IMO one of the weakest subclasses. Insightful Manipulator Mastermind Rogue for Help as a bonus action. The help action at range and as a bonus action is also really strong as a support sure it doesn't directly do damage but the extra chance to hit can be huge at It's called the help action because it can be used on other things (helping an ally open a stuck door gives your ally advantage on the strength check) and isn't ALWAYS distracting. This means they can Help and attack on the same turn, which makes Help much more desirable. There is Mage Hand, Scouting, Finding and Disarming Traps, situational Tactician, high passive Perception and Investigation (help spot invisible/hidden), Cunning Action (or the Mobility feat) to help you "get in or out" (You'll have 2 additional ASIs due to Rogue/Fighter), absolutely viable in combat with 2 or 3+ attacks to help proc Sneak Attack, Build starts strong and only gets Want to control combat bolstering your allies' attacks, and disrupting your enemy's plans? Consider this Mastermind Rogue character build for DND 5E to make Starting at 3rd level, you can Help as a bonus action, and the target of your Help can be any creature within 30 feet who can see or hear you. I don't think this is accurate RAW, as clearly demonstrated (and mentioned above) that a Familiar cannot take the Attack Action, but per the Find Familiar spell description can take the Help Action, which - per the Help Action description - can be used to aid (grant advantage) an an Attack Action being made by a friendly creature within 5' of you. The help action in combat states: You can lend your aid to another creature in the completion of a task. If you truly intend to have a higher level mastermind, you are basically a rogue, with more competition for bonus actions. Otherwise, I’d rather cast fly. Working Together. At the enemy creating an opening for your allies. Mastermind's Master of Tactics: Starting at 3rd level, you can use the Help action as a bonus action. Remember: Infiltrate, get the info needed, and report back to HQ. A Mastermind Rogue can use their bonus action to take the Help action, but from 30 feet away. 5e Racial Profiling. Action oriented monsters can be a huge help to Dungeon Masters looking to enhance their combat encounters. Meaning you can Help two targets. 5e Or, and this is probably a bad idea, go Lightfoot halfling and multiclass rogue for 3 levels. The rest is roleplay heavy/ more focused on manipulation so if you're not interested in that side maybe multiclass out of it. The common advice for players is to get a feel for your table and your I've recently seen a few posts and comments regarding the help action (specifically for combat and attack roll purposes), and it seems many have been ruling taking the help action wrong. I have a few ideas but im not a huge fan of any of them. I use my action to help Druid in their next attack) Or, do I just say I take the help action and the next person next to me gets advantage? If context is needed, I am the paladin tank and the BBEG has materialized in front of me. The Bonus Action Help and Reactionary Ward abilities, combined with superior counterspell, make me feel like Abjurer would be a really solid option for you toward a party support role, and the rogue Stealth would be great for planting Glyphs and Symbols onto battlefields ahead of a fight. You can use the help action in combat and out of combat. Maybe get a familiar for another Help. First off I think you have a misunderstanding of how sneak attack works in 5e as you don't need to be hidden to get it simply having advantage or being next to a teammate works as well. Help action provides the accessibility of skill check to the monster orally you’re aiding. It works with ranged attacks too: all that matters is that your companion (the one doing the Help action) is within 5' of the target. Cunning action lets you take the, dash, disengage, and hide action as a bonus action. Action (Help), Master of Tactics; Bonus Action (Help), (Magic Initiate) Owl Familiar; Flyby (Help) each round, every round all at 30 ft. You can't help me remember lore, you can think and see if you remember lore. 5 levels into Bard (valor for thematic reasons or Lore for cutting words) for support oriented spells (Bane, Heroism, Faerie Fire, Healing word). You aren't distracting the enemy, you're telling your Level 5 Mastermind Rogue here, thinking I’ve run out of interesting things to do. I've heard good things about the dex barb build. The mastermind rogue can do as many times as they want AND with a 30ft range. You can lend your aid to another creature in the completion of a task. Both of these count as an action, not a bonus action (unless your character's Deathlocke mastermind help . 5e decided to take a very strict stance on buffing overall and stacking effects For future Cunning Action enhancements, I feel they would be better suited to Rogue subclasses. The Player's Handbook says on page 192, under "Actions in Combat" (emphasis mine):. The next attack on that enemy gets to roll with advantage. 5 / 2 = 2. Check out our Mastermind Rogue 5e Guide. The additional perks to the hobgoblin's help action that come at 3rd level just happen when the help action is taken; there's no PB times for day you can use these additional perks. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn. Insightful Manipulator Starting at 9th level, if you spend at least 1 minute If you are going rogue, you could pick the mastermind subclass and allow yourself to give the help action at range as a bonus action (or maybe cunning action? I think bonus). Everything is stored in cookies. Additionally, you can help two allies targeting the same creature within range when you use the Help action this way. But the Fey Gift version is limited in number of uses, the Mastermind gets to do it from 30ft away as well, enabling a ranged attack fighting style for both of our Masterminds, and Fey Gift's second part applies whenever you use the Help action "whether as a bonus action or an action. 50) x 10 = 2. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, Help Action is basically the familiar distracting the enemy while you attack it (also to note, it's when the next ally attacks that creature not necessarily when you attack them). If you've got someone with the mobile feat (or I think a swashbuckler can do it as well), then they could attack as their action, help with their bonus action, and then run away without provoking opportunity attacks. Insightful Manipulator Since they're using bonus action help. Mastermind Rogue 5e is an extremely versatile character who can be a great additional to your campaign. Many spies, courtiers, Starting at 3rd level, you can use the Help action as a bonus action. Though in 5e the Help Action to distract a foe does not require an attack roll, it just works. Victories, Recoveries, Resting & XP As Matthew mentions in the video, many combats tend to last three rounds in D&D 5E, so three villain actions should suffice. That kind of help is useful, but not as useful as someone with actual medical knowledge and experience. A mastermind rogue is good at tactics and perceiving everything that goes on on the battlefield, so he is always able to call out little strategic snippets that give his allies the upper hand against Now specifically speaking (raw) you have to be within 5' to help an ally this way. The rules are similar for both applications, but your DM may decide how and when you can use a help action. Noxious Breath (Recharge 5–6). When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your Whether via the Help action or the Use an Object action or just ordinary interaction with an object, that probably applies just as well to 5e, (Mastermind) which has an effective range of up to 30 feet. Multiattack. One of the characters I really want to play is to go three levels of Rogue for Mastermind, and then go the rest of the way as an Illusion Wizard. Not distracting the target of your target (although in some circumstances I can imagine narrating it as such). g. The draconian makes three Rend or Energy Ray attacks. 46) don't even need to be that close - they can do it as a If you want to spam the help action and be more than a help-bot, master mind rogue. We have another (squishier) pally with a 15’ reach, a Druid who is very good, and a ranger who may have to become frontline due to in-game situation with weapons, then a wizard and a (scary effective) bard. So whether you say it's the imp poking the enemy or whispering in its ear or whatever, the enemy would absolutely know the imp is there otherwise it wouldn't be distracted by it. We explore the mechanics of the help action, including its use in combat and out of combat scenarios. My question is, how do I describe "helping" someone who is not in my immediate vicinity. " \$\begingroup\$ We play with miniatures and follow the advice of this answer. At 3rd level, you choose an archetype that you emulate in the exercise of your rogue Learn about the Deathlock Mastermind, DEATHLOCK MASTERMIND – 5e stats. Same as a Wizard-Divination, you can use the info gained to help your team prepare and come up with a good plan. Browser and device support? The latest desktop versions of Chrome and Firefox. Reply reply Mastermind help bonus action change. While the Mastermind’s abilities won’t serve them particularly well in most dungeons, it’s a solid choice if your game focuses heavily on intrigue. com Members Online. If you use the attack-aiding option in Help, the next ally who attacks the target gets the benefit. You feint, distract the target, or in some other way team up to make your ally's attack more effective. Hit: 8 1d10+3 force damage. The help action as a bonus action can only be achieved elsewhere by 3 levels of Mastermind Rogue, which is a genuinely terrible subclass that would be a complete waste to take 3 levels in. 75) x 10 - (0. Learn about the Deathlock Mastermind, a type of undead spellcaster that leads other minions in service of an evil master. Villain actions have no points or cost, you only get one. Alternatively, an 8/ Mastermind Rogue 3 with this you get Master of Tactics - Starting at 3rd level, you can use the Help action as a bonus action. Cunning Action. This allows the Mastermind to use Help as a bonus action, granting advantage to their target. You still have the 4 expertise (double proficiency) skills and sneak attack. But of those 2, I like Mastermind better because you can get 3 Help Actions, every round with some effort. Level 5 (Rogue) Uncanny Let's say my party is attacking a dragon. Then you could help as a bonus action from 30 ft. That means that taking the help action to give that fighter advantage will add (0. Its upper-tier options, while fun and interesting, aren’t particularly powerful . Starting at 3rd level, you can use the Help action as a bonus actionwhen you use the help action to aid an ally in attacking a So I am trying to focus on using my action to help. You have all your combat actions outside of combat too. You help one creature with a task, giving that creature advantage on the next ability check it makes for that task. But RAW, there's no reason why you can't take the Help action while hidden within 5 feet of an enemy - the Help action isn't something you necessarily need to narratively justify, any more than you need to explain how you are swinging your sword in order to take the Attack action ;) Mastermind is overall lackluster. Insightful Manipulator Overall, the Help Action is ok and occasionally great in 5e DnD. It is all legal and usable, both Rule as Written and Rules as Intended. Master of Intrigue: This one is difficult to place. Podcast, we discuss the help action in tabletop role-playing games, specifically in Dungeons & Dragons 5e and Pathfinder 2e. In combat, using your action for the help action is a big cost, unless you are using a familiar or a pet. Don't forget the help action. Can a Mastermind Rogue use the Help action as both a normal Action & a Bonus Action in the same turn to assist 2 different PCs in combat? A: Yes. . Ranged Spell Attack: +6 to hit, range 60 ft. (Owl flyby's away "safely", unless they ready an action to kill it. Hit: 18 (4d8) necrotic Loads. You know, at level 3, it’s pretty hard to say you’re a Master of Tactics: Help gives the target Advantage on an attack or check, which is pretty great for a lot of characters. Fluff wise, a hand buzzing around a persons head, throwing (dropping) dirt in their eyes, poking their ear, moving in their hair, etc is pretty distracting. The Help action clearly states. 3rd level. While they are great at masterminding mobile online games. Rend. Thanks for your help! Mastermind Source: Xanathar's Author: Wizards of the Coast Starting at 3rd level, you can use the Help action as a bonus action. In Mordenkainen's Tome of Foes (p. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can You can use the Help action as a bonus action. Depending on their answer, you'll just have to adjust your order of operations. Medium undead, neutral evil. A character can only provide help if the task is one that he or she You could potentially use the help action to help an ally an infinite distance away from you, maybe even on a different plane of existence. 5e Currently the HELP action seems to only be used for assisting downed characters. The test for the Help action states (emphasis added):. Can I contribute? The source is available on GitHub [current/2014]. In 5E, you can use your action to HELP other characters in combat and give them Advantage on their attack. The trick to this is to find a multiclass that allows you to use sneak attack while also not consuming your bonus action so that you get as much mileage out of that help action. Guidance + help action will help people win checks outside of combat. , one or two targets. Some characters, like Mastermind Rogues (SCAG, p. RAW states the player can choose “to go into a Frenzy when you rage” meaning that Frenzy-ing and Rage-ing happen at the same time on one Bonus Action. You can't "help" me pick a lock, you'd get in the way. In addition, the creature targeted by your ally can be up to 30 feet away from you, instead of the standard 5 feet. Healing and clearing your party of debuffs Terrain manipulation (mess with the terrain not the hostiles; toss out some caltrops or ball bearings, use a spell to set a trap in the terrain itself) Its only free advantage if its something that multiple people could work on. Use your action to hide so you're not targeted and help keep your Concentration spells up longer Actions. The Mastermind is the absolute best friend of anyone who likes advantage due to being able to use Help as a bonus action. You can do this as a dip if multi class is aloud. Rogue 5e Guide Rating Scheme. Hit: 5 (1d6 + 2) slashing damage. The Mastermind Rogue gets an ability to help allies with an enemy 30 feet away. As Masters of Tactics, Mastermind rogues can use the Help action as a bonus action instead, and can do so at range. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can As the name would imply, Help is an action a creature can take in order to help another creature with a task. Things get spooky for the Phantom rogue at 13th level where they can become ethereal and ghostlike as a bonus action, granting them a flying speed and imposing disadvantage on attacks to hit them. Ranged Spell Attack: +6 to hit, range 120 ft. Master of Tactics gives a BA at-will but can be used at 30’. Mastermind rogue misdirection ability and readied one to my right. This guide is meant as a deep dive into the DnD 5e rogue. Sorlock could Quicken another eldritch blast. That kind of help would be far more beneficial, something that Advantage does a good job of representing. OC So I am planning on making a mastermind rogue for a new campaign next week. : 1. This was confirmed on Sage Advice by 5e’s lead game designer. Not only that, it lets you use it on a friendly ally within 30 feet. Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. Even if you read it separated from the second paragraph. Arcane archer is a very solid martial class that would benefit from the sneak attack but arguably their best benefits come from their level 7 ability to redo a missed attack with a bonus action so that may If you want to play the schemer, three levels in Mastermind rogue absolutely help you feel like the Mastermind. We have another subclass that has exactly one good and interesting feature, but at least Mastermind gets it right away at level 3. Legendary actions are limited by a point system: dragon gets 3 points per turn, can spend on these choices, cost 2,1,1. This is actually amazing, and Rogue's Cunning Action is helpful for positioning. It opens up a much more support oriented Mastermind This allows the Mastermind to use Help as a bonus action, granting advantage to their target. 129), the Deathlock Mastermind has the following attack: Grave Bolts. away. Finally going for 3 Rogue levels to get Mastermind Help as bonus action. Mastermind help bonus action change. The question is: what would be thematically engaging that would allow this action? I’m imagining a skittish rogue hastily jotting down notes in a journal before frantically shouting at his allies for what to do or see. The help action is as stated in the PHB: You can lend your aid to another creature in the completion of a task. 145; XGtE, p. 3 levels Fighter to get Battlemaster maneuvers. Additionally, you c Master of Intrigue. I'd go for Lore Bard, or maybe support Wizard. Give yourself Expertise in a face skill. — Jeremy Crawford (@JeremyECrawford) November 27, 2017. July 16, 2023. Mastermind’s Master of Tactics uses the PC’s bonus action, and then Order Cleric’s Voice of Authority uses the casting time of whatever spell they’re casting (say, an Action for casting the Aid spell); the Voice of Authority feature then lets one of the targets of the spell use its Reaction to make an attack. The Help action has two uses: A) Distract an enemy so that the next attack against them has advantage there's no "in combat" status effect or condition or whatever in 5e. Advantage Mastermind Rogue 5E . In addition, you can use your bonus action to allow a creature within 30 feet who can see or hear you to move up to half their speed without provoking opportunity attacks. Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your MCDM store order or your The one thing that I make an exception for is the Help action described in the combat section of the PHB. Bard is nice, it's just that Bardic Inspiration is bonus action too, so it would compete with bonus action Help. If they have hand xbow they could do xbow expert Reply reply A subreddit for D&D 5e and One D&D homebrew. When you use the Help action to aid an ally in attacking a creature, increase the range of the Help action by 10 feet. Maybe consider playing a mastermind rogue? They can eventually use their bonus action to help another player (giving them advantage) and you can also direct range attacks up to a range of 30 feet. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be Starting at 3rd level, you can use the Help action as a bonus action. Depending on what level you guys start at, master mind rogue at level 3 can use the help action as a bonus action and can use it at 30ft. 3 levels of Mastermind can really benefit non-combat encounters, as well as consistently give you something to do something with your bonus action whether that’s bonus action help or cunning action. Master of Tactics is an ability you’ll be using time and time again So a few weeks back I started up a Mastermind Rogue because I thought the ranged help action sounded super fun mechanically. This makes him an ally of choice for the Barbarians, Paladins, Bladelocks and especially other Rogues who can frontload a ton of damage on a single attack, due to the increased hit, but also crit chance. We also discuss the limitations and potential benefits of using the help So based on a Youtube video of a leak from Mordenkainen Presents: Monsters of the Multiverse (not posting link because I'm not sure if that's allowed here, but Google it), the Hobgoblin race is being revised to be basically like the UA "hobgoblin of the feywild," with an ability that lets you use the Help action as a bonus action PB times per long rest, AND gives a You must choose the ally you are helping. Everything else is situational and only useful in social settings. The action itself is what grants advantage to your ally, not your staying next to the foe. Either the Help action will give advantage to a specific creature of your choosing, allowing you to use your Owl's turn to move, take the Help action (specifying who it is helping), then with Flyby move away without provoking opportunity attacks See the README or the wiki for help. Powerful deathlocks recruit lesser 5e is super specific, so the “action” used by going into a Frenzy is the same Bonus Action used by the Barb entering their rage. When you take the Help action, the creature you aid gains advantage on the Either change the spell itself or alter it in some way, eg. I'm a Mastermind rogue who can use Master of Tactics to use the Help action as a bonus action if I'm within 30' of the dragon. Edit: Forgot to mention that the help action doesn't require you to see the ally. Master of Tactics is perfect for a low level martial ability. Cast your illusion spells to distract enemies, Bonus Action Help for your allies, and just mess with the enemies as a bit of a controller who can still throw some OK single-target damage with a shortbow. Sadly, I don't know that you can "help" yourself in this way, but perhaps you could grant the help action to someone else and ask them to trip the target. GWM could get more attacks with kills Under 5e RAW, if you cast a bonus action spell, the only other spells you can cast that turn are cantrips with a casting time of 1 action. Frankly, the way to use mastermind rogue is to just have 3 levels in it and multiclass something more interesting snicker. Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. Help as Bonus Action, Help actions are 30ft. The Help Action is an Action but these specific instances give additional ways to use it. Same with the Rogue-Mastermind, they're not particularly skilled in combat either, but they have things that can help buff the team both inside and out of combat. Energy Ray. Of course, as a Rogue, no one needs Advantage as much How does the Help interaction work when the Mastermind Helps an attack against an enemy, and then makes an attack against that enemy? Has he effectively Helped himself, getting Mastermind rogues get the ability Master of Tactics at third level, which allows them to Help as a bonus action. Roguish Archetype. Create Bondfire is hilariously good at making choke points or knocking enemies into. 5e quick fix: Help Action 5e quick fixes are exactly what they say on the tin. Yeah you can emulate what the Warlord did in 4e, but you only scratch the surface. Help actions are always great, Starting at 3rd level, you can use the Help action as a bonus action. 5 damage per round, ignoring the bonus to crit damage which will boost it more. The bonus action ranged help is pretty nice too. If you are looking into multi-classing with it then Mastermind Rogue, 2 help actions per turn with 30 ft range. Support is cool, but support + skill monkey is even cooler. Tons of other options too. This way, someone who doesn't know much about medicine or healing is only able to help by holding stuff or quickly grabbing supplies. You can use the Help action as a bonus action. ETA: you can also use this the other way around (Master of Tactics as an Deathlock Mastermind (MToF) + Experience Points: 3,900 + Features: Innate Spellcasting +, Spellcasting +, Turn Resistance +, Deathly Claw + and Grave Bolts + Habitat: Urban + Hit Dice: 20d8+20 + Hit Points: 110 + Name: Deathlock Mastermind (MToF) + Publication: Mordenkainen's Tome of Foes + Size: Medium + SortText: Deathlock Mastermind MToF PLAYSTYLE: I wanted to be more of a versatile utility character, while still being able to do some mediocre damage. What spells would you suggest that I give it to align better to match the new patron? This thread is archived New comments cannot be posted and votes cannot be cast comment sorted by Best Top New Do I designate a specific person to help? (e. Aim could have been something Scout got and it would have made perfect sense -- though I understand subclasses like Assassin and Trickster drool over it too. It's also worth pointing out that unlike the There are multiple ways to use the help action in DnD. Of course! That's what the Help action does. by Prince Phantom. Divination Wizard/Mastermind Rogue Multiclass help! 5th Edition As the title suggests, I'm working on a Divination wizard with some mastermind rogue for some added flair (for Expertise and Cunning Action) and then take Wizard to 18 for Spell Mastery - limitless castings of Shield and Misty Step are just wicked powerful. Scenario 2 : I am a level 5+ Warlock. Bardic inspiration die refresh on short rest along side the BM superiority dice. Small house rules to fix D&D problems you probably don't have. I'm assuming mastermind theif? Telekentic and Poisoner are my favorites.
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